DB-backed views follow the selected snapshot. Operational views remain pinned to the world parsed at boot.
Pinned views update when the server re-parses.
LOG
overlapboth channels
1independent channel maximaMAX
· shift+drag to select
Region selectionsnapshot-aware
PREFAB / ITEMCOUNT
Scanning selected bounds…
No rows in this region for the selected snapshot.
Unique Item Types
Total Items in Chests
By Category
By Progression Tier
Top Items in Chests
Coin trail
pinned to boot snapshot
Caches Tracked: Total Coins (tracked):
Top container coin caches sorted by stack total. Click row to fly to map.
Container
Position
Coins
Coin trail
pinned to boot snapshot
Distinct Issuers: Total Items Issued:
Crafters whose name contains HTML/color tags (guild rewards, event vouchers, admin cosmetics). Click row to see full catalog.
Issuer (rendered)
Items
Types
Top items
Coin trail
pinned to boot snapshot
Issuer:
— items, distinct types
Item
Category
Tier · Biome
Count
Total Dropped Items:
Total
Hostile
Passive
Neutral / NPC
By Entity Type
Top Creature Types
Loading creatures...
Dungeon Area Selection
Hold Shift + Drag on map to select
Scanning dungeon contents...
No items selected.
Hold Shift and Drag on the map to define an area.
Changesapi/v1/db/snapshots/comparecomparison pair
FROMTO
Compare precalculated object and inventory deltas between retained world saves.
Comparing snapshots…
Tabular comparison is available; no published spatial raster is advertised for this pair.
WHERE IT CHANGED
CELL
addedremovedboth
No published spatial raster for this pair. The ranked movers below still apply.
No changed cells for this layer and pair.
HOTSPOTS
Counts are approximate — the raster totals did not reconcile with the manifest.
reading this area…
Per-area breakdown needs the selection-delta endpoint (ships with the next image build).
Prefab dictionaries differ
(
→ ).
Prefab breakdowns are not comparable across a dictionary change — a rename reads
as a build and a demolition. Re-ingest both snapshots with the same dictionary.