Data & Trust

What the mod captures, where it goes, who can see it, and how to opt out. capture ships OFF by default

Announced capture is the pitch; discovered capture poisons trust. This tool doesn't exist to monitor you, and it isn't a verdict on how anyone plays. We use data to make it cheaper to care about the community — to celebrate what you build and keep this world running smoothly. You own your gameplay, which is why everything here is strictly opt-in and transparent.

What is captured

Gameplay activity. If you turn capture on, combat emits events (first_hit, killing_blow, weapon_used) with the creature's category, your weapon-skill name, whether the attack was ranged, and your player id (sent as actor_id). A completed quest (quest_completed) also records the quest id, your guild, category, and bot command. Each event carries a UTC timestamp, a world id, a region id, and a non-identifying detail label.

Performance samples. Ping, jitter, framerate, frame timing, data rates, your game version, session id, and counts of what's loaded around you (nearby_players, nearby_entities, nearby_build_pieces, danger_nearby) — so we can keep the server smooth.

What is never captured

Where it lives

Who can see what

Privacy is enforced by construction. The public feed is delayed and never includes the acting player's identity.

You (any player)The operator (server)The public / anyone
Gameplay activity (creature / weapon / quest)your own local logsfull record, incl. your player id and quest payloadonly delayed, non-identifying labels
Your player id & nameknown to youin the durable EventLognever visible
Performance samplesyour own local logsto diagnose lag / desync / healthnever visible

How to opt out

You're in control. Gameplay capture ships OFF by default — to contribute data you must opt in. Toggle these anytime (hot-reloadable) in your BepInEx config under [Gameplay]:

To stop all capture, remove the mod. And if the mod's gateway URL is left blank, nothing ever leaves your machine — only your local files are written.

Watch it being built

This system is built in the open. Integrations and coding happen live on stream.